HIGHLIGHTS
- Afterimage Strike creates an illusion by making opponents perceive a residual image of a character’s last position, confusing them.
- Characters like GT Goku, Kid Gohan, and Super Vegeta possess the Afterimage Strike ability, influencing match dynamics.
- Key blasts and Gaps are an effective counter to Afterimage Strike, disrupting the opponent’s strategy.
Afterimage Strike is one of the best moves in Dragon Ball: Sparking Zero, alongside Super Counter and Vanishing Attack.
The move allows characters to imagine their previous position, making it difficult for opponents to land hits.
However, some players criticize it as “busted” due to its potential to dominate matches and disrupt game balance.
Mechanics And Character Availability Of Afterimage Strike
When a character uses Afterimage Strike in Dragon Ball: Sparking Zero, they move so quickly.
Hence, the opponents perceive a residual image of their last position, effectively creating an illusion.
The move can confuse opponents, making it difficult for them to predict where the character will actually be.
After successfully using the Afterimage Strike, players can capitalize on their opponent’s confusion.
Several characters in the game, including GT Goku, Kid Gohan, and Super Vegeta, and possess this ability.
Players must be aware of which characters possess this ability, as it significantly influences match dynamics.
Counter Afterimage Strike In Dragon Ball: Sparking Zero
The most effective way to counter Afterimage Strike in Dragon Ball: Sparking Zero is by using key blasts.
Most characters can perform this action, which can disrupt the opponent’s strategy when they activate the Afterimage.
Key blasts are typically quick and can be fired rapidly. It can overwhelm the opponent, forcing them to react defensively rather than offensively.
Ensure you have enough ki available for both offensive key blasts and defensive maneuvers. Running low on ki can leave you vulnerable if the opponent closes the gap.
Another effective method is to grab the opponent when they are vulnerable after using the Afterimage.
Grabs are a powerful tool that can leave opponents vulnerable for a brief moment after they execute the move.
Further, it provides an opportunity for skilled players to capitalize on their opponent’s disorientation.
Timing and positioning are crucial for a successful grab. Thus, watch for signs that your opponent will use Afterimage Strike.
You should try to move towards them while maintaining a safe distance and time your grab as they reappear to catch them off guard.
Moreover, you can try using a combo or special move after connecting the grab to maximize damage.
Players must maintain distance and wait for the Afterimage effect, which lasts approximately 15 seconds. This can prevent unnecessary risks and allow for a more strategic approach.