HIGHLIGHTS
- The Arena mode features five intense rounds, each increasing in difficulty and offering unique challenges and rewards for players.
- Round 4 pits players against a tanky Chimera mutant, offering basic equipment and 4,000 Coupons as a reward upon victory.
- If Round 4 fails to start, try waiting, completing main story quests like “Chasing Ghosts,” or reporting it as a bug.
Stalker 2 is a first-person shooter survival game developed and published by GSC Game World.
The game features an Arena where players can fight and earn money as long as they survive.
Players can find the Arena in the basement of Ganja’s Bar at the Rosin base, west of Slag Heap.
All Arena Rounds In Stalker 2
At Ganja’s Bar, you need to talk to Arnie, the man who runs the Arena fights, to start any Arena Round.
The Arena mode temporarily removes all your weapons, armor, and items. However, it provides you with a temporary set of equipment.
In Arena Rounds 1 through 3, players must defeat Stalkers, Blind Dogs, and Pseudodogs.
These rounds are relatively straightforward, and players can complete them easily. However, Round 3 might be tricky since the Stalkers are well-equipped.
Rounds 4 and 5 are more challenging, but with a good strategy, you can overcome them.
Stalker 2 Arena Rounds 4 And 5
In the fourth round of the Arena, you face a Chimera, a massive and tanky mutant.
If you are having trouble completing the round, you can lower the difficulty.
Doing so allows you to familiarize yourself with the enemy and develop strategies to defeat the Chimera.
In Arena mode Round 4 in Stalker 2, players are provided with the following equipment:
- PSZ-5D Universal Protection
- Dnipro
- 240 5.45x39mm PS
- 3 Medkit
- 5 Bandages
Completing Round 4 in Stalker 2 rewards players with 4,000 Coupons.
The fifth round is the final round of the Arena in Stalker 2. In this round, you face the Tyrant, a heavily armored Stalker.
Before starting the fight against the Tyrant, you must talk to him. Based on this conversation, you are provided with one of two equipment loadouts:
- “An AKM-74U” Loadout: Includes the Berill-5M Armored Suit, AKM-74U, 120 rounds of 5.45x39mm PS ammunition, a Medkit, and Bandages.
- “The Double” Loadout: Includes the Berill-5M Armored Suit, TOZ-34, 30 rounds of 12x76mm PS ammunition, a Medkit, and Bandages.
Lastly, completing Round 5 rewards you with 6,800 Coupons and Tyrant’s Gun.
Stalker 2 Arena Round 4 Issues And Troubleshoots
Some players face a bug where Round 4 of the Arena fails to start, causing significant frustration.
This issue often occurs during the “Chasing Ghosts” quest, leading to confusion about potential main story requirements for Arena progress.
One simple solution seems to be staying patient and waiting a while for the game to progress to the next round.
Advancing through main story quests, such as “Chasing Ghosts” and “Ad Astra Per Aspera,” might also help in overcoming this issue.
You may want to report the issue as a bug if problems persist after waiting and completing quests in Stalker 2.